
You'll rotate each scene with a swipe of your mouse, click to interact with its various objects and double tap particularly busy areas to zoom in and out of them. While there aren't as many levers and switches to twist and tug as The Room's 3D puzzle boxes, Moncage still manages to feel like an interactive Rubik's cube on your monitor. If only the story it was trying to tell was half so elegant. It's a beautifully crafted little thing, and it builds on its ideas to create some genuinely standout moments of optical wizardry. As you rotate, prod and investigate its five little vignettes to line-up matching bits of scenery in one tile to affect the corresponding bit in another, Optillusion's debut game harks back to the best bits from Fireproof Studios' The Room series. When the lightbulb pings into bright, brilliant existence, though, Moncage can be truly illuminating.
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It wouldn't be much of a puzzle game if there weren't a few moments like this, of course, but when you're playing out mechanical riddles across five possible surfaces - in this case, the sides and top of a rotatable cube - Moncage can sometimes veer into giving you a complete cerebral blackout, leaving you at an impasse until you consult its series of timed hints (or, if you're really desperate, an in-game video solution). The next you're left scratching your head and wondering how the heck you're meant to proceed.

One minute you see solutions with perfect clarity. Moncage is one of those puzzle games of intermittent lightbulb moments. The overarching story is a little muddled, but for the most part Moncage is a smart and elegant puzzle game that frequently harks back to the mechanical wizardry of The Room.
